Older WWE Games

The Older Version of WWE games include lots of simulator games of Nintendo DS, Nintendo 64, GameBoy Advance and others. Nintendo DS includes last 3 year's WWE SmackDown vs RAW 2010, 2009 and 2008 these are not too old but Graphics and facilities are not too good. If you do not have any of the following games' emulator please click here to download these emulators.

WWE SmackDown vs RAW 2010 (DS)


The evolution of wrestling on DS has been one strange journey to say the least. SmackDown vs. Raw has seen three iterations at this point, and each of the games have been fundamentally different than the others. The only link between them all is the same developer – Tose, the guys that struck gold with Rocket Slime a couple years back – and impressive visuals that blow even the best N64 brawlers out of the water with ease. Each time around, however, controls are almost completely changed, and while WWE SmackDown vs. Raw 2010 is on the right track on DS, it's still tough to shake that feeling that THQ is kicking off a freshman effort with each version year-by-year. With every big change comes a fresh start, and too many fresh starts means less time for year-over-year improvements.


First of all, SmackDown vs. Raw 2010 is hands-down the best wrestling experience on DS. You've got dozens of Superstars, as well as plenty of match types including one-on-one, last man standing, ladder, steel cage, tables, TLC, extreme rules, the DS-exclusive ambulance match, and backstage brawls, which are added across all versions this year. In addition, you've got a much stronger story mode to experience, but still only three create-a-wrestler slots to fill up. If you've got dreams of stacking in countless other brand wrestlers into the mix, dream on. My free spots went to filling in the gaps of fighters I wanted in the game from the WWE brand – guys like Brain Danielson, Nigel McGuinness, and Kaval.

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WWE SmackDown vs RAW 2009 (DS)


As far as Nintendo is concerned, it's pretty obvious what wrestling gamers want: They want No Mercy 2, or if they were a bit later to the party, another Day of Reckoning offering. While THQ is continuing its rein of Smackdown vs. Raw branded games, the Nintendo DS is going through a year-by-year transformation in the hands of developer Yuke's. These guys know their wrestling, and whether its' the 360/PS3, Wii, PSP, or DS version, fans can be assured that their experience is going to be something unique to their system, and one that plays off its strengths. On DS though, that line is a bit blurry, as we've now played two Smackdown vs. Raw titles on Nintendo's pocket system, and while each is an evolution that should eventually meet a pretty impressive end, in this reviewer's opinion we're still not there yet. Smackdown vs. Raw 2009 is a much stronger overall package than last year - leaps and bounds above what was offered in 2008; no comparison really - but there's still a climb ahead, and most of it deals with the depth of the wrestling mechanic, and the control used to access it.


If you're looking just at the core offering in this year's package, it'll take just seconds to realize how bulked up the entire game really is. This year brings about a full-on season mode, made in part by the Yuke's team, responsible for such knock-out RPG titles as Rocket Slime, and while it's a bit basic in design, it's obviously inspired by the world of RPGs, and moved from there into an actual wrestling package. Outside of that you've got a pretty impressive Create-A-Superstar mode - a little odd that lots of mask creation and shirt/pants designs were included, but that the overall amount of faces, accessories, and physical changes aren't really there - as well as lots of new matches. You've got regular singles, Last Man Standing, Ladder, Steel Cage, Table, TLC, and Hardcore. Not a bad little mix, though having only one-on-one matches is a shame, as it removes any chance for tag, three-way matches, royal rumbles, and the like.
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WWE SmackDown vs RAW 2008 (DS)

It should be no surprise to anyone that when it comes to WWE SmackDown! vs. Raw 2008, DS was about as far from the "primary SKU" as possible. As the first wrestling title on DS - first respectable one, anyways - THQ decided to change things up a bit with its DS offering by creating a game that looked as impressive as possible, was as cinematic and realistic as possible, and as "DS" as possible. When we first had a chance to go hands-on with the game, it came as no surprise that SmackDown! vs. Raw on DS was anything but a generic design, shedding the direct control and free movement feeling of every other wrestling experience out there for an extremely innovative - and downright gutsy move, we admit - control method. So while SmackDown! vs. Raw 2008 for DS isn't exactly an "every man" game, it's certainly a unique experience that would only work on DS, and a pretty enjoyable experience despite some first-round jitters.



For SmackDown! vs. Raw's first effort on DS, THQ went with a completely off-the-wall choice, using literally no buttons on the pocket hardware and instead opting for a full touch-based experience. Rather than navigating your wrester around the ring via d-pad, all movement is handled automatically in what will initially feel like a turn-based wrestling experience. In reality though, it's anything but, as SvR blends touch precision, strategy, and speed to deliver a totally unique feel on the system.
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WWE Survivor Series (GBA)

So, after wrestling took a two year break on the Game Boy Advance, all THQ managed to do was take its existing (and admittedly solid) GBA title Road to Wrestlemania X8, switch out its roster for a more updated line-up of wrestlers, shift in a new game structure, and call it Survivor. It wouldn't have been so bad had the game at least been updated even just a little, but even the weird little design quirks of the original game have remained intact, including some overlooked issues that make it possible to beat certain matches in mere seconds. The overall production is still a better than average wrestler, but Survivor just drops a ranking for simply being recycled product.


And, of course, the real problem is that, other than the new roster of wrestlers for the Raw/Smackdown pairing, the game plays identically to Road to Wrestlemania X8. Right down to the predictable AI which makes the game incredibly easy to beat the computer opponents. The only slight alteration is the game's requirement of getting popularity up during the Story Mode, which means players will have to work a LOT of different moves in their venue before pinning the foe...otherwise the ranking will be too low to move on. The game's Over the Top Rope way of winning is still incredibly flawed, a mistake in design from the last game that returns unaddressed in Survivor Series; throwing someone over the ring is a simple matter of grappling, tossing them to the ropes and nailing them in a run. The way Natsume avoids this in Survivor Series: Over the Top Rope rarely shows up in single player Story Mode.

WWE Road to WrestleMania X8 (GBA)



Regardless of the reports of declining ticket sales, wrestling is still a big business, both for the professionals involved as well as the videogame publishers willing to jump in the ring. On the Game Boy Advance, wrestling fans pretty much have only two choices: BAM's localization of the niche-popular Fire Pro Wrestling series, and whatever game THQ releases using the World Wrestling Entertainment license. In our review of Fire Pro Wrestling II for the GBA, we mentioned that it would be a good idea for THQ and Natsume to look at that design for its next WWE game, and while it was most likely happening well before we made that statement, it seems that's exactly what the developers have done for WWE Road to Wrestlemania X8 for the handheld. The latest game is very playable with almost no button-mashing in its gameplay...but the problem lies in the behavior of computer opponents. Once you learn the "money moves," you'll never lose a fight.

WWE RAW 'PC' (No Emulator Required)


With its outdated roster, overly complicated wrestling system, sluggish controls, decided lack of different match types, and various visual oddities, WWE Raw unfortunately does little to fill the wrestling void in PC gaming. WWE Raw includes a selection of wrestlers from long before the company formerly known as the WWF had to change its name, and as such, you won't see some of the more exciting wrestlers like Rob Van Dam, Booker T, The Hurricane, Brock Lesnar, or even Hulk Hogan here. Instead, you'll be treated to a large portion of WWE talent that hasn't seen a single TV broadcast in months. This also affects individual wrestler entrance themes since quite a few of these wrestlers no longer walk into the arena with the same music or pyrotechnic displays. But beyond the presentation and the character selection, the gameplay is where this game often falls flat.

WWE Raw has quite a few inactive wrestlers on its roster.


There are a number of different match types to select from in WWE Raw, including one-on-one, tag team, tornado, triple threat, fatal four-way, battle royal, handicap, and king-of-the-ring tournament matches. Most of these are pretty standard, but some require a little explanation. The triple threat match pits three wrestlers against each other, but you only need to pin one other wrestler to win the match, which can be quite difficult to do since both computer-controlled and human-controlled players will continually knock you out of the pin. A fatal four-way match is somewhat similar except there are four wrestlers in the ring, and when one of the wrestlers is pinned, that wrestler has to leave the ring, but the match will continue until two more wrestlers have been pinned. The handicap match forces you to take on either two or three other wrestlers that will be teaming against you. You won't find some of the more interesting or varied match types in the game, such as ladder, hell in a cell, TLC (tables, ladders, and chairs), or even the good old steel cage match, which is unfortunate because all of the match types in WWE Raw essentially play the same exact way, which can quickly get boring. You can change the rules of some of these matches so that they're hard-core matches--you can use all sorts of weapons and pin your opponent outside the ring--but you can't bring the fight to the backstage area or any other place outside the center of the arena.


There's also a title match option where you can go after various WWE titles, such as the championship title or the intercontinental title, by defeating several wrestlers. Unfortunately, there aren't any story elements in this mode, and the opponents you face near the end of each championship run can be incredibly cheap.

The actual wrestling in the game is slow-paced, and it can be pretty difficult to execute even the most basic moves. Essentially, you have to constantly attack your opponent with a variety of moves until your portion of the momentum meter at the bottom of the screen starts flashing. When it does flash, this indicates that you can use your wrestler's finishing maneuver and then go for the pin. However, you can't use the same move repeatedly, because your momentum meter will start to drain, and it's not really possible to simply use a flurry of kicks and punches, because your wrestler's stamina will start to drain, leaving him open for attack. Using different moves is not easy either since the computer tends to escape from grapples quite often. It's also worth noting that the game has some quirks with regard to grappling. For example, when your opponents get tied up in the ropes, you can't grapple them at all, which is pretty ridiculous, considering that grappling is a major element of professional wrestling. However, you can perform a variety of moves when your opponent is up against the turnbuckle.

For the most part, WWE Raw looks as good as the original Xbox version. The wrestlers are detailed and retain all of their unique visual characteristics, such as tattoos and gestures like The Rock's "people's eyebrow." Most of the entrances are pretty well done and mimic what the wrestlers do on TV quite well. However the general walking animation looks very awkward, almost as though the wrestlers are walking on stilts. There's also an overdone motion blur effect that makes the game look a bit washed out when you're fighting in the ring. Even though some people hold up wrestler-specific signs, the crowd in general looks bad, and at some camera angles, it becomes quite apparent that the people are just a series of cardboard cutouts pasted together.


WWF SmackDown! 2 Know Your Role! (PSX/PS)

It all comes down to this. After waiting so long, after hundreds of screens and dozens of moves, a month of Countdown features, heaps of hideous questions, reading e-mail after e-mail with lines like "can u do the 3d thru a table answer plz." It's done, it's here, and the torment of Marc Nix is over. WWF Smackdown 2: Know Your Role. We know that this is a momentous occasion for PlayStation-owning wrestling fans the world over, but please pardon us if we can't quite work up the energy to cheer. We, I'm afraid, are Smackdowned out.


We ought to be able to muster some kind of enthusiasm, though, because after the tortuous months of covering its development, the game has proven to be what we'd hoped it would be all along, clearly the best wrestling game on the PlayStation and packing a feature set much larger and well-rounded than the original Smackdown. THQ delivered gameplay last time, and now we've got almost all the trimmings to go with it, including a very complete, up-to-date roster and a much-improved create-a-wrestler mode. The season mode is still, to sum things up bluntly, pretty whacko, and the absence of audio commentary remains a serious sticking point, but all the other odds and ends in this game should be more than enough to keep you happy until the PlayStation 2 hosts its own WWF outing.

WWF SmackDown! (PSX/PS)

PlayStation wrestling fans, your god has arrived. Granted, it's a flawed deity, one with idealized prophesies that failed to come to being, and one we'll surely persecute and crucify once another idol arrives. But worship we must, for WWF Smackdown is indeed a god amongst all other heretic PlayStation wrestling games.


In THQ's slacked hands, this the Americanized version of creed, where messiahs and spiritualists are displaced by fat men delivering shiny wrapped gifts. Many who believed in the Smackdown Santa and begged for something alive and real will still yearn for that living puppy they wished for and were told was coming. But, for the here and now, know that Smackdown is a bevy of presents under your tree -- think big-screen TV, sub-woofed stereo, a shiny new Beamer, tickets to Disneyland, and gobs of candy. Maybe next year all your dreams will come true, but until then, there be presents to plunder here!


WWF WrestleMania 2000 (N64)


There aren't too many things hotter than the WWF nowadays. And until we're blessed with a first person shooter that lets us hunt and destroy Ricky Martin, THQ's WWF Wrestlemania 2000 is going to be the most powerful bit of pop culture on the N64 this holiday season. Developer Aki has refined the wrestling engine that was leftover from its pair of WCW/NWO licensed games, World Tour and Revenge and added a huge helping of WWF Attitude. The familiar grappling system is back and tweaked to included some of the key moves and details of the most popular WWF superstars. THQ has picked up the WWF license from the previous owner, Acclaim, and this first effort combines the overall fun of the old Aki games and the exciting theatrics of the WWF into one engaging, electrifying package.

WWF Attitude (N64)


It seems that there's little left to say about WWF Attitude after it challenged The Legend of Zelda: Ocarina of Time as the longest preview in the history of Nintendo64. The popularity of the World Wrestling Federation kept the buzz going on this one throughout the summer and in spite of numerous delays. Originally scheduled to come out in June, Attitude went through a lot of tinkering and adjustments before finally arriving in the hands of drooling, unsympathetic videogame/wrestling fans. This is a rabid, hard to please group, but this second WWF game from Acclaim may have pulled it off.

WWF War Zone (N64)


As professional wrestling becomes increasingly more popular, more and more game-makers are basing their titles around the sport. THQ, utilizing the WCW (World Championship Wrestling) license, introduced the first wrestling game for Nintendo 64 last year in WCW/NWO: World Tour and the title consequently sold like crazy. Acclaim aims to do the same with WWF Warzone, its Iguana West-developed wrestler based around, you guessed it, the WWF (World Wrestling Federation).
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WWF WrestleMania Arcade Game

Quick! Name a modern console that has never hosted a wrestling game. Not even the 32X got away clean, hosting a pair of wrestling games from the WWF era. These are the days before Stone Cold and the Rock, and so if you're interesting in a wrestling game as a snapshot of the entertainment program instead, WWF Wrestlemania: The Arcade Game might not be such a bad pick-up for your 32X collection.


Based on the arcade game of the same name (the title should have been your first hint), eight 1995 marquee wrestlers climb into the ring and dish out a variety of chops, slaps, kicks, and slams. The roster includes memorable faces like Yokozuna, Razor Ramon, Bam Bam Bigelow, Doink the Clown, as well as still-active wrestlers like the Undertaker and Shawn Michaels. The cast is digitized not unlike the original Mortal Kombat rogue's gallery, but these models are seriously lacking in definition. They are not unrecognizable, I certainly could tell Doink from the Undertaker, but the 32X is certainly capable of much more detail than this.

WWF WrestleFest Arcade Game



Let’s face it, most arcade games rarely feature more than one mode of play. And the few wrestling games that have been coin operated over the years have only really featured a career mode. That’s why it’s so surprising that Wrestlefest offers you TWO modes of play. You can either have a tag team career mode or take part in a Battle Royale. The tag mode is wonderful, as you pick two wrestlers, start them off at the bottom of the roster, beat quite a few tag teams (and you’ll even take part in a tag team match in a steel cage), then face the ultimate challenge…The Legion Of Doom. All throughout the career mode, Hawk and Animal will taunt you backstage, and act like cocky heel champions. It’s your job to beat them, get the gold and send the crowd home happy. But it’s extremely difficult to do so. This game defines the phrase “steep learning curve”, as your opponents get much harder as you go on. As for the Battle Royale, it’s basic WWF rules: if you go over the top rope or get pinned, you’re eliminated. This is bags of fun, and it’s a great challenge to try and win the thing. Wrestlefest also adds something new to the rules, as you can be eliminated if someone lies on top of you while you cover your opponent. If the ref gets to 3, you’re both out of the game. This makes things hectic, as you can sometimes have stacks of guys lying on top of each other, then at the count of 2 and a half, the guy on the bottom kicks out and everyone goes flying. It’s too hard to say which mode is the best, as each is good in their own right, and both should pass the time whether you’re in 1991 or 2003.
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